The Stabilizer x2 mentioned in the stats list refer to the large panels on either side of the gun.Īssistance Booster Assistance Booster: アシスタンスブースター×2 The gun also retains a wide range of motion, able to rotate 360 degrees. Both of the gun barrels fire simultaneously, rather than one at a time. This double barrel cannon functions as what appears to be an artillery (non-energy) weapon. Additional Equipment Information 2-Shot 250mm Long Range Cannon 2-Shot 250mm Long Range Cannon: 2連装250mmロングレンジキャノン Otherwise their capabilities are more or less the same, including weapons and equipment. Most of the time that you'll see these wolves marching in units they come in the white AU color instead of the sparking blue of the AC. The Command Wolf AU is a variation of the AC, known for its white color and use in the Republican Army. * Stat Information: Based on Battle Story AC Stats
also the ammount of ep your zoid has (every zoid type has a different basic ep) increases the longer you pilot that zoid for, if you stick to one zoid say a shieldy for most of the game, by the time you aquire the zi-data to build a blade liger, its not really worth your while building the bladey because your shieldy will be stronger and faster.Registration Number: RZ-042? (Wolf Type) Remember when you enter a new battle ep is restored, so say you end a battl ewith 1 ep left, you wil start the next one with what you originally had. Gep is how much energy your zoid generates each turn, so say you have 10 ep, and your zoid had 2 gep, if you fire aweapon that uses 4 ep, you wil lose 4 ep but gain 2, so you have 8ep your next turn. (fiddling about with what you mount can really eat time and affect performance.ĮP is how much energy you have and how much fireing each weapon uses, once you are outa ep you cant attack only wait and gain back energy using yours zoids gep and the others you can either have weapons or armour/ assists. Over loading your zoids weigh slows it down dramatically, lowering its evasion and its attack succes rate.Įach zoid has only 4 waepond ports(hard points effectivly) usually 2 of these can only be armed with non aggressive weapons or armour. Wp is the ammount of weight your zoid can carry and each weapon has aits own weight, agressive weapons generally weigh more, so you can either load up your zoid with agressive weapons, or lots or armour, or assits weapons like energy banks or thrusters, zos. water means that it is stonger in water but also means it is diables using the water mines deck command. Water - aquatic property (dunno if it means more effective in water or against water types)Ĭonfusion - causes confusion (dunno what it means)Ĭonfusion means that it can confuse the zoids and make it attack other members of its team, the only one ive found does that is a shock wave weapon.
Some enemies have better defenses against certain weapon types and certain weapon types can be disabled via deck command.Īnti-air - increases effectiveness against flying Zoids ? - ? : 1-3 (hit any from any position in your formation)ġ-1 (hit only from front column onto opponent's front column)ġ-2 (hit any from the front column, back can only hit enemy's front column)Ģ-3 (hit any from the back column, front can only hit enemy's back column) Weapon characteristics, straight outta the instructions: